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Physics for Game Programmers
Paperback - English

Filled with unique and challenging exercises to solve, this book illustrates how to infuse compelling and realistic action into game programming--even if one doesn't have a college-level physics background. This book covers the basic physics and mathematical models and then shows clearly how to implement them to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats. ...

This book illustrates how to infuse compelling and realistic action into game programming--even if you don't have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.

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ADDITIONAL INFO

ISBN
159059472X
EAN
9781590594728
Publication Date
20/04/2005
Pages
472
Dimension
23.55cm x 19.18cm x 2.57cm
Age Group
NA to NA
Grades
Not Applicable to Not Applicable
Lexile Level
0
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About Author

Palmer, Grant
Grant Palmer is the author of the acclaimed "Java Programmer's Reference" and is a recognized expert in both the C# and Java languages. Grant has worked as a scientific programmer in the Space Technology Division at the NASA Ames Research Center for the past 20 years. This has involved working with Java since 1996, developing programs for scientific applications as well as converting older FORTRAN and C applications to the Java and C# platforms.




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